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Characters sheets

Started by Nashan, Jan 09, 2019, 03:58 AM

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Nashan


Roderick ; Beorning bodyguard

Garulf ; Rohir outlaw

Egilhir ; Gondorian Knight


Telcontar

#1
Raghnall Stoneturner

Culture Man of Bree  Standard of Living Prosperous
Cultural blessing Bree Blood
Calling Wanderer  Shadow weakness Wandering Madness
Background Came up the Greenway  Languages Common (Westron)
------------------------------------------------------
-Traits-
Specialties Appraising, Cooking, Folk Lore
Distinctive features Fair Spoken, Merry
------------------------------------------------------
-Attributes-
Body 4 (favoured 5) Heart 6 (favoured 8) Wits 3 (favoured 6); Wisdom 2 Valour 1
Damage 4 (Ranged 4) Parry 3 (Shield 0) Armour 2d (headgear n/a)
Endurance 26 [current 26]; Fatigue 13 [current 13]
Hope 12 [current 12]; Temporary Shadow 0, Permanent Shadow 0 Total Shadow 0
Weary no
Miserable no
Wounded no
------------------------------------------------------
-Common Skills-
Awe (B)         0        |   Inspire (H)   1   |   Persuade (W)   2   |   Personality   ○○○
Athletics (B)     1       |   Travel (H)    2f      Stealth (W)   2   |   Movement   xxo
Awareness (B)  1   |   Insight (H)   3   |   Search (W)   0   |   Perception xoo
Explore (B)      0   |   Healing (H)  1f   |   Hunting (W)   1   |   Survival   ○○○
Song (B)         1   |   Courtesy (H) 3f   |   Riddle (W)           2f   |   Custom   x○○
Craft (B)         2   |   Battle (H)       0   |   Lore (W)           1   |   Vocation   ○○○


-Weapon Skills (B)-
Bow   ♦♦♦]○○○   damage   5   edge   G   injury   14   enc   1
Axe   2   damage   5   edge   G   injury   18    enc   2
Dagger   ♦○○○○○   damage   3   edge   G   injury   12   enc   0


------------------------------------------------------
-Gear-
armour   Leather corslet   enc   8
headgear   none   enc   0
shield   none   enc   0

Summer Travel Gear
Fiddle
Pouch of Black Berries
dependable leather rain Cape
Faithful bag of candles
Quality wooden pegs
------------------------------------------------------
-Rewards-


-Virtues-
Friendly and Inquistive
------------------------------------------------------
 
Experience 0 (Total Experience 10) Advancement 1 (Total Experience 0) Treasure 0 Standing 0
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

#2
Gárulf, son of Gármot

Culture Rider of Rohan  Standard of Living Martial
Cultural blessing Fey Mood [go into battle fury if an EYE or G is rolled, which allows to take 1 point of Shadow to add a Success die on close combat]
Calling Slayer  Shadow weakness Curse of Vengeance [see table - TOR p.226]
Background Wandering Outcast Languages Common (Westron)
------------------------------------------------------
-Traits-
Specialties
Horsemanship [skilled at riding and attempting tasks while mounted - HLoR p.132] Rohan-lore [knowledge of the many traditional customs, beliefs, and stories of the communities of Rohan; may help in dealing with strangers - TOR p.95] Enemy-lore (orcs) [learned in the traditions and stories of my enemy - TOR p.96]

Distinctive features Vengeful [to be filled in - TOR p.??] Reckless [to be filled in - TOR p.??]
------------------------------------------------------
-Attributes-
Body
6 (favoured 8) Heart 4 (favoured 5) Wits 4 (favoured 7); Wisdom 1 Valour 2
Damage 6 (Ranged 6) Parry 4 (Shield +2) Armour 2d (headgear n/a)
Endurance 26 [current 20]; Fatigue 10 [current 10]
Hope 12 [current 11]; Temporary Shadow 0, Permanent Shadow 0 Total Shadow 0
Weary no
Miserable no
Wounded no
------------------------------------------------------
-Common Skills-

Awe (B)|Inspire (H)|Persuade (W)|Personality
Athletics (B)|Travel (H)|Stealth (W)|Movement
Awareness (B)|Insight (H)|Search (W)|Perception
Explore (B)|Healing (H)|Hunting (W)|Survival
Song (B)|Courtesy (H)|Riddle (W)|Custom
Craft (B)|Battle (H)|Lore (W)|Vocation
-Weapon Skills (B)-
Long sword (Swords)damage5 (1h) / 7 (2h)edge9injury16 (1h) / 18 (2h)enc3
Bowdamage5edge10injury14enc3 (not carried)
Daggerdamage3edge:g: injury12enc0
------------------------------------------------------
-Gear-

armourLeather corsletenc8
headgearnoneenc0
shieldShieldenc3
Summer Travel Gear enc 2
Winter Travel Gear enc 3

Cleofus  Travel horse [palfrey or radhors] medium-size; riding modifier -2; riding in combat: yes; status -2
• -6 to character's armour encumbrance while mounted
• +3 damage on attacks when charging
• in combat, the rider can only roll a maximum number of success dice equal to their Athletics on an attack roll
• a Riding test is resolved by an Athletics test
• see more rules - HLoR p.135

------------------------------------------------------
-Rewards-
Heordrēorig - Keen Longsword quality [reduces edge by 1]

-Virtues-

------------------------------------------------------
 
Fellowship 0
Experience 0 (Total Experience 0) Advancement 0 (Total Advancements 0)
Treasure 0 Standing 0


History was born on the northern pasture of the East Emnet along the banks of the Entwash in 2927 T.A. The clan to which he was born traveled with the herds of horses that ranged the great plains between the Wold and the Fangorn Forest. He grew to be a great horseman and rider and learned from his father the ways of the squire. Gármot always told him that at times, the King in Meduseld would call and it was the obligation of every Rohirrim to answer the summons. Gárulf, wanting to honor his father, worked diligently in his martial studies, as well, so he might be the capable Rider of Rohan of which his father spoke.

When into his late teens, Gárulf met Marda, a beautiful flaxen haired girl from a neighboring clan that was also coming of age. She would often come amongst Gárulf's folk with a few of her own family and as the men would make trade, Gárulf and Marda would walk the fields around their enclave and speak of love and commitment. The two young lovers made a pact that with the next spring, Gárulf would make his intentions clear to Marda's father and ask for her hand in marriage – he would be 20 years old.

Unfortunately, that day would never come...

When the trades were done, during that fall season, Marda and her father, along with ten others of their folk, mounted to head back over the Entwash and south onto the West Emnet. They would never make it. The group of Rohirrim was set upon by a ranging band of orcs out of the Misty Mountains (truthfully out of Isengard) and all were slain. When they never arrived, their clansmen sent out people to search for them and some of these individuals came back to Gárulf's folk. It was here that he learned of his lover's disappearance and took up the search for her and her father. Gárulf, along with others from both his and Marda's clan finally found the bodies of their kin. They had all been slain, stripped and left to rot under the sun. The decay of the bodies and the impact of carrion feeding upon them horrified the young Eorling and he became shadowed. His heart, he felt, had been torn out and left to die with the woman that he loved.

Amongst the dead, the orcs had also left traces of themselves, thus revealing the culprits of the horrific act. As he laid her body upon the pyre, in his heart, Gárulf swore the most awful pact that he could muster – an Oath to his love that he would bring death upon the orcs (and any that followed or allied with them), a life for a life, one for every moment of time that they stole from him and his beloved Marda.

After the burning of the dead, the winter that followed was cold and cruel to Gárulf's folk. The young Rohirrim began to slack on his duties to his people. He became roguish and in the following spring, when the King in Meduseld called for warriors to muster, he turned his back to the call. Thus, it was that Gárulf, son of Gármot, became an outlaw in his own land.

Now, seven years later, Gárulf and a harsh band of compatriots haunt the Eastern Emnet – between Fangorn and the Wold – robbing both friend and stranger, and brutally hunting any orc or orc band. From a small sanctuary that he has made on the Wold, Gárulf ranges the Emnet.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

stevelampon

#3
:) How did you get the entire character sheet into the webpage, copy and paste from somewhere?

Roderick the Red

Culture Beorning  Standard of Living Martial
Cultural blessing Furious [Ignores the effects of weariness when wounded]
Calling Warden  Shadow weakness Lure of Power [see table - TOR p.226]
Background Child of Two Folks Languages Common (Westron)
------------------------------------------------------
-Traits-
Specialties
Anduin-lore [knowledge of the many traditional customs, beliefs, and stories of the communities of the Anduin-vale; may help in dealing with strangers - TOR p.95] Mountaineer [to fill in - TOR p.??] Shadow-lore [to be filled in - TOR p.??]

Distinctive features Fierce [to be filled in - TOR p.??] Gruff [to be filled in - TOR p.??]
------------------------------------------------------
-Attributes-
Body
6 (favoured 8) Heart 6 (favoured 7) Wits 2 (favoured 5); Wisdom 2 Valour 1
Damage 6 (Ranged 6) Parry 2 (Shield +3) Armour 1d (headgear n/a)
Endurance 30 [current 30]; Fatigue 10 [current 10]
Hope 14 [current 14]; Temporary Shadow 0, Permanent Shadow 0 Total Shadow 0
Weary no
Miserable no
Wounded no
------------------------------------------------------
-Common Skills-

Awe (B)|Inspire (H)|Persuade (W)|Personality
Athletics (B)|Travel (H)|Stealth (W)|Movement
Awareness (B)|Insight (H)|Search (W)|Perception
Explore (B)|Healing (H)|Hunting (W)|Survival
Song (B)|Courtesy (H)|Riddle (W)|Custom
Craft (B)|Battle (H)|Lore (W)|Vocation
-Weapon Skills (B)-
Great Speardamage9edge9injury16 (1h) / 18 (2h)enc4
Axedamage5edgeGinjury18enc2
Daggerdamage3edgeGinjury12enc0
------------------------------------------------------
-Gear-

armourLeather shirtenc4
headgearnoneenc0
shieldShieldenc3
Summer Travel Gear enc 2
Summer Travel Gear enc 3

------------------------------------------------------
-Rewards-


-Virtues-
Great Strength – As long as you can move freely while fighting, you may profit from Great Strength and nimbleness. If the total endurance of your carried gear is equal to or less than 12 when you are fighting in a close combat stance, you may receive a bonus of +3 to your Parry score.
------------------------------------------------------
 
Fellowship 0
Experience 0 (Total Experience 0) Advancement 0 (Total Advancements 0)
Treasure 0 Standing 0


History Child of Two Folks – Many years ago my father came down from the mountains and took as his wife a woman from the tribes of the Mirkwood. I grew up among two worlds, seen as a stranger by both folks. For many years I encountered suspicion and mistrust, and many scoffed at the colour of my eyes and hair. But I endured and was finally able to take what my heart deemed good from both my mother's and father's kin.

Roderic has inherited a wandering spirit from his mother. His mother was from the borders of the great forest Mirkwood and was an accomplished fighter and hunter in her own right. She encouraged her son's desire to spread his wings and explore the world.

During the previous summer, a caravan following the banks of the river Anduin on its way to Gondor had stopped overnight at Roderic's parent's farm. The caravan master was bemoaning the fact that one of his hired guards had recently fallen ill and had to remain in Carrock and he was short-handed. Roderick is a tall imposing lad who, even though he is not experienced in fighting, looks well able to handle himself. At his mother's suggestion, Roderic approached the caravan master to ask him if he would be willing to hire him to replace his sick guard. The master thought Roderic was a suitable replacement but was concerned that he might be missed on his parent's farm. Roderic's mother and father assured him that they had other fine strapping sons and daughters who could assist them, and Roderick duly accepted the contract.

He spent many happy months journeying down the banks of the Anduin to Minas Tirith. Whilst in Minas Tirith, the caravan master introduced Rodereric to a fellow master who traded between Minas Tirith and Edoras. Roderic had been greatly impressed as he passed through the great plains of Rohan, and so he offered his services to the caravan master and was accepted. Hence he finds himself in Edoras looking for another adventure.

Leather Shirt – Enc 4

hurcheon

#4
Hi, see if this works

Name: Tyrôk Skjoldafviden

Culture: Dwarf of the Lonely Mountain  Standard of Living: Rich
Cultural blessing: Redoubtable
  Calling: Scholar  Shadow weakness: Lure of Secrets
Specialities: Smith-craft, Trading, Rhymes of Lore
Distinctive features: Energetic, Wary
 Body: 5 Heart: 4 Wits: 5
 Body (favoured): 6 Heart (favoured): 6 Wits (favoured): 8

-Common Skills-
  • Awe: 0 Inspire: 2 Persuade: 0
  • Athletics: 0 Travel: 3 Stealth: 0
  • Awareness: 0 Insight: 1 Search: 3
  • Explore: 2 Healing: 2 Hunting: 0
  • Song: 1 Courtesy: 1 Riddle: 2
  • Craft: 3 Battle: 1 Lore: 2
-Weapon Skills-
  • (Axes): 2
  • Dagger: 1
  • Short sword: 1
  • Axe: 1
-Rewards-:
-Virtues-: Broken Spells
-Gear-
  • Short sword damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Axe damage: 5 edge: G injury: 18 enc: 2
Endurance: 32 Starting Endurance: 32 Fatigue from Encumbrance: 0 Fatigue from Travel: 0 Total Fatigue: 0
Hope: 10 Starting Hope: 10 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 5 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0

A little history
Not to be confused with his much more famous cousin, Tyrok Skjoldhammer of the Iron Hills, Tyrok is young, and fairly outgoing and curious, though he is initially reticent on meeting new folk. He is, like most dwarves, a craftsman, his clothes reflect a practical nature, no finery to be spoiled either by the mud of travel or smoke of forge, which contracts with hair and beard so fair as to be mistaken for white if the light is right. 

The observant will see that he keeps some wax tablets and a stylus handy, to note who knows what, a strange delicacy for one whose hands are calloused by hard work

Anarion

#5
Egilhir of Dol Amroth

Culture Men of Minas Tirith  Standard of Living Prosperous
Cultural blessing Men of Valour and Wisdom [Spend additing exp = new rank. If Wisdom equal or higher than Valour, reroll eyes on common skills. If Valour equal or higher than Wisdom, reroll eyes on attack rolls - Adv Companion p.65]
Calling Warden  Shadow weakness Lure of Power [see table - TOR p.226]
Background Horseman in a Stony City Languages Common (Westron), Sindarin
------------------------------------------------------
-Traits-
Specialties
Herb Lore [Knowledgable of the various herbs and spicers of Middle Earth and their porperties - TOR p.96] Story-Telling [Masterful at narration, weaving plots and facts with passion and vividness - TOR p.97] Shadow Lore [Knowledgable of the enemies influence and power within middle earth - TOR p.97]
Distinctive features Adventurous[description - source p.??] Keen Eyed [description - source p.??]
------------------------------------------------------
-Attributes-
Body
5 (favoured 7) Heart 5 (favoured 8) Wits 5 (favoured 6); Wisdom 1 Valour 2
Damage 5 (Ranged 5) Parry 5 (Shield 2) Armour 2d (headgear n/a)
Endurance 27 [current 21]; Fatigue 18 [current 18]
Hope 13 [current 12]; Temporary Shadow 0, Permanent Shadow 0 Total Shadow 0
Weary no
Miserable no
Wounded no
------------------------------------------------------
-Common Skills-

Awe (B)|Inspire (H)|Persuade (W)|Personality
Athletics (B)|Travel (H)|Stealth (W)|Movement
Awareness (B)|Insight (H)|Search (W)|Perception
Explore (B)|Healing (H)|Hunting (W)|Survival
Song (B)|Courtesy (H)|Riddle (W)|Custom
Craft (B)|Battle (H)|Lore (W)|Vocation
-Weapon Skills (B)-
(Spears) Speardamage5edge9injury14enc2
Sworddamage5edge10injury16enc2
Bowdamage5edge10injury14enc1
------------------------------------------------------
-Gear-

armourLeather Corsletenc8
headgearnoneenc#
shieldShieldenc3
Summer Travel Gear enc 2
Winter Travel Gear enc 3

------------------------------------------------------
-Rewards-
Weapon of Great Lineage (Spear) [If hit by an Orc of Evil Man, in turn you deal endurance loss equal 3 or your valour whichever is higher to them- Adv Companion p.68]
-Virtues-
Virtue 1 [description - source p.??]

------------------------------------------------------
 
Fellowship 0
Experience # (Total Experience #) Advancement # (Total Advancements #)
Treasure # Standing #


History Egilhir is the son of the nobility of Dol Amroth, his father a knight of the fair city sent Egilhir to live with distant relatives in Minas Tirith in his early teens to learn of the history of Gondor and Numenor. He fondly remembers being taught how to ride by his father back home, and so in the stone city he spent much of his time watching the riders and messengers of Gondor ride in and out of the city.

As he got older he wished to prove himself to be as brave as his father and fought on gondors borders with Mordor and the south against, both orc and wicked men, making a small reputation for himself as a warrior. Egilhir regularly moved to the defence of his comrades during battles with the agents of the enemy.

The news of his valour reached his father back in the City of the White Swan, and he was presented with a gift, a spear named Foe Thorn, crafted by The Faithful of Numenor to fight their enemies in the second age and passed down his family ever since. Being back in his home city and seeing the knights ride through the city on their shining steeds reignited a passion in Egilhir. A knight however needs a horse, and while the steeds of Dol Amroth are wonderful. Everyone knew the steeds of the Rohirim where greater still.

An oppertunity had arisen however. King Thingol has taken the throne of Rohan. The agents of the enemy may see this new king as a weakness to exploit or test. He knew that both Dol Amroth and Minas Tirith would wish to send emissaries. Who better than a brave young man who has fought the shadow and was familair with the intricacies of fuedal court life.