News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

The Lair - round 2

Started by tomcat, Jan 01, 2018, 12:04 PM

Previous topic - Next topic

tomcat

:ooc: the immediate threat is resolved, and dialogue is going on, but yea - there is more fighting to come.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Arbogast wipes warg-blood from the head of his axe, then sets about gathering materials for torches.  Dry wood is scarce this high in the mountains, but there are many bones by the entry to the cavern that may suffice. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

"Be quick about the task, we don't know what's left to do and the daylight seems to wane ere about this fell hole," says Grimbeorn in hushed voice.  "I will stand guard as you make the preparations."

 :ooc:
Stance: Defensive; Action: Command

Battle -  1d12 : 10, total 10
Rolled 2d6 : 2, 4, total 6


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16