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Slavers camp - opening volleys

Started by tomcat, Apr 06, 2017, 06:05 AM

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tomcat

Apr 06, 2017, 06:05 AM Last Edit: Apr 06, 2017, 08:24 PM by tomcat
Situation: The company has found the encampment of slavers that abducted Ruithel; they are attacking them in smaller groups to reduce their numbers; this is engagement 1

Combat Advantage dice:
• Arbogast 1 success die

Situation Modifiers:
• The company has initiative - they have ambushed the orcs

Physical Modifiers (complications):
There is advantageous positions due to the hills for ranged attacks and defensive stances - anyone who uses the higher ground will gain a +2 combat advantage to attack rolls


PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE ENEMY PARRY ARMOUR HATE END NOTES
Arbogast
Bandy
Grimbeorn
Rorin



6 (shield +3)
9 (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)



2d (helm +1)
1d (helm n/a)
none (helm +1)
5d (helm n/a)



10/16
13/18
9/12
10/10



26/26
14/22 WOUNDED WEARY
15/31 WOUNDED WEARY
34/34



defensive
tbd
tbd
rearward



Orc
Goblin
Goblin
Goblin
Goblin




4
2
2
2
2




2d
2d
2d
2d
2d




3/3
1/1
1/1
1/1
1/1




7/16
8/8
8/8
8/8
8/8
• in melee
• in melee
• in melee
• in melee
• in melee
STANCES
Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat


Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

"Quick, take out the orc! We can't let it escape!" said Grimbeorn.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc: Combat Advantage rolls

TN 14 battle by PC
:00: Arbogast 3d 1d12 : 8, total 8
Rolled 3d6 : 5, 3, 1, total 9

:00: Bandy 2d 1d12 : 1, total 1
Rolled 2d6 : 1, 2, total 3

:00: Grimbeorn 2d 1d12 : 1, total 1
Rolled 2d6 : 4, 1, total 5

:00: Rorin 3d 1d12 : 2, total 2
Rolled 3d6 : 5, 4, 2, total 11

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

The Hobbit stood with bow bent and aimed his dart upon the Orc. The bow came to his cheeck and then he released to let it fly.

Rolled 1d12 : 9, total 9

Rolled 1d12 : 9, total 9

Rolled 4d6 : 3, 6, 5, 5, total 19
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

"Get into the gully," hisses Arbogast.  "Cut off their retreat." 

He moves in a wide arc towards the orc.  Without its watchful eye, he suspects that the goblins may flee into the night. 


:ooc: I know we're only doing opening volleys here, but is it possible to make a Command action?  If so, my Battle roll is below.  If not, ignore it. 

:00: 1d12 : 9, total 9
Rolled 3d6 : 6, 1, 2, total 9
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Paul, I don't think it's a problem if you do the Command. I can't see it breaking anything if anyone does a non-combat Stance option, if they can't make a ranged attack.


Bandy hits the orc with a 25 great success for 9 END loss and a piercing hit


Orc protection test
TN 14 armour 2d+4
:00: 1d12 : 2, total 2
Rolled 2d6+4 : 5, 6 + 4, total 15





Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Thanks.  Okay, gentlemen, we have an extra two bonus dice to play around with in the next round. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet