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Inside the Millfort

Started by tomcat, Nov 21, 2016, 01:48 PM

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Are we standing to fight?

Yes - bring it! (Bofri is a YES, so read this as +1)
No - see ya!

tomcat

Rorin moved towards the tower entrance - a simple squat door frame that no longer had a door. What had happened to it, save that it had been wrenched from its hinges, was an unknown. The Dwarf called out to Bofri, so that his kin might lead him better to where he was trapped. Behind Rorin, Grimbeorn followed.

The two companions found themselves in a large, round chamber of the fort. Plants and vines now were the predominant inhabitants and they covered all evidence of anything that might have come before. Grimbeorn was sure that a large pile of rubbish, covered with ferns, had once been a trough. It had probably allowed for a well to feed water into the interior of the keep, but it was now a mess of foliage. Rorin reached out and upended a dilapidated table that was large enough to seat twenty Dwarves. He was certain though that it was not Dwarf-built - none of his folk had been in the fort for over a thousand years and any wooden furniture would have rotted by now.

"So.." Rorin thought, "someone had taken residence here since then." His conclusion was that they had also obviously left long ago.

A stone stair wrapped the inside wall and the two started to climb. They turned suddenly when the light from the door faded only to see Esgalwen standing there in defense. She nodded at them, but then moved herself to allow the sunlight to return to the chamber. Grimbeorn patted Rorin on the shoulder and they continued - both had weapons in hand.

The Millfort was two stories and the stairs opened through the floor of the second floor. The chamber stunk of decay and was draped throughout by the silk of spiders. Bundles of dead, desiccated animals - or worse - hung throughout the thick web. Rorin saw where the roof above had long since caved in leaving a large opening for creatures to come and go from above, as they pleased. Grimbeorn, familiar with the dreadful spiders of Mirkwood, knew that the fort must have become a stash of sorts. It was apparent that the monsters now used it to either capture and feed, or store their food for a later time. If they had not found Bofri to be here, the Dwarf could have lasted for days, hanging trapped within the cocoon until Tauler returned to consume him.

But Bofri was here and he was no longer immobilized from Tauler's frightful poison. He wiggled and squirmed within the thick silk and cried out with a muffled voice, "Oh, please help me!"

Grimbeorn and Rorin went to him and one of them drew out a dagger to cut the webbing away. Bofri popped out, scrambling  around quickly in his fear that this might be a new foe. He breathed deeply a sigh of relief when he saw Rorin standing there.

"Rorin! It is you! I was worried I would not see any of you again - let alone anything else!" The Dwarf began to recount his story of what happened. He told how he had ridden north after they had left with the Woodmen, so as to at least find the road. Once there, his anticipation got the better of him and he began to ride east down its length. Unfortunately, he came upon Tauler who had been perched high above in the thick wood, drawing the life juices from the largest boar Bofri had ever seen. The giant monster had barely finished its meal when it saw him and decided he would be its next. Tauler struck the pony, which Bofri rode, and the animal's neck was immediately broken. The Dwarf had been knocked off his mount and struck the rock-hard road and lost consciousness. When he had woke, he was wrapped and stuffed into this horrid smelling chamber.

The companions reiterated what their new friend had told them, by what they had found. With the tale told, it was now time to get to the business at hand. If the spiders were to return, they needed to plan on what to do. Grimbeorn began to offer ideas as to how to defend the fort, but Bofri merely held up a hand.

"First things first," said the Dwarf, as he took up a rusty old weapon and began to hack at the webs that covered the room. He cut here. Then there. Then he asked, "Did you see it below?"

"What?" was the duplicitous reply.

"Oh, I don't know. Maybe a chest? Maybe a case? Something that might hold the staff?"

Immediately the Staff of the Warden came back to Rorin's mind and he, too, began to move about earnestly looking for something. Grimbeorn could not help but to join in and they even yelled down below to Esgalwen to search there.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc:  I need a Search roll from all PC's. I am going to allow Arbogast and Bandy a roll, too, even though they are not yet back to the fort.
TN 16 search by PC
:00: Arbogast 0d 1d12 : 12, total 12

:00: Bandy 2d 1d12 : 2, total 2
Rolled 2d6 : 2, 3, total 5

:00: Bofri 2d 1d12 : 5, total 5
Rolled 2d6 : 4, 5, total 9

:00: Esgalwen 1d 1d12 : 9, total 9
Rolled 1d6 : 3, total 3

:00: Grimbeorn 1d 1d12 : 4, total 4
Rolled 1d6 : 3, total 3

:00: Rorin 3d 1d12 : 3, total 3
Rolled 3d6 : 3, 6, 3, total 12
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#2
:ooc: Arbogast and Rorin both had successes. Since Arbogast is not yet in the keep and Rorin is, I am going to count the Dwarf's success as the one needed. Either way, the rolls were not enough to merit any AP.

The cocooned dead were cut free and then shoved to one side of the rounded chamber within the Millfort. The silk webs were pulled down and the companions found themselves covered in the sticky substance and so they eagerly tried to clean themselves as much as the room.

Rorin pushed through a curtain of the stuff, feeling his beard matted to his face and chest, but there it was - a Dwarven chest. His kin were cunning and the stone box looked as much part of the wall, as it did a storage chest. He reached for the old iron handle that would open the lid and it squealed in resistance. Applying more strength, Rorin pulled again and heard a pop of breaking metal but his efforts were a success. The metal hasp inside had cracked from age allowing the lid to now open with no challenge.

Bofri and the other companions were now all there beside him - Arbogast and Bandy having just arrived with the horses. Inside the now open chest was a gilded staff of beautiful Dwarven-make. It shone with a seeming light of its own as it sat atop a red-fabric, mottled with age. At the top of the Dwarf-chest was a smaller box, alongside several crumbling leather-bound ledgers. It was clasped closed but not locked. While Bofri reached for the Dwarf relic, Rorin opened the smaller chest revealing a stash of gold, silver and gems!

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: The company just became richer to the tune of... coins and gems worth 20 points of Treasure (ten in gems, ten in gold and silver).
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: are we rolling on the treasure table?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: No need - you guys have 10 in gems and 10 in gold and silver
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#6
:ooc: I guess i should have had these things ready, too, when I posted, but I was working on them as I typed.

You guys also find in the smaller chest a gem of intricate cut that shines with an inner light and in the larger box, under the fabric an ancient bearded axe of Dwarf-make.

I am giving you guys the enchantments here, though you will need to activate them.


The Stone of Ardillon [pronounced Ar-di-LON]
A gem of intricate cut that shines with an inner light - enough to cast light out in a 5' radius around the holder. During subsequent Fellowship Phases where the owner has increased their Valour, they may instead apply the Reward by activating further powers of the gem.
1 increases - wielder may spend a point of Hope and cause the light to shine out 15' for one hour, or until dismissed. The light that shines will also serve as a bane to any Shadow creatures and reduce them by 1 Hate point while bathed in the light.

Axe of Mordinkai [pronounced Mor-din-Ki]
An exquisitely wrought long-hafted bearded-axe that was crafted by Mordekai of Belegost, during the First Age.
Damage 5 (1h) / 7 (2h); Edge :g: ; Injury 18 (1h) / 20 (2h); Enc 3
Bearded - If you roll a great or extraordinary success on an attack using a Bearded Axe, you may choose not to apply your Damage rating to smash your opponent's shield OR disarm him instead.
Cleaving - when you hit your target with this weapon blessed by this Quality, you deal additional loss of Endurance equal to your Valour to another creature engaging you in combat.
During subsequent Fellowship Phases where the owner has increased their Valour, they may instead apply the Reward by activating this additional power of the axe.
Superior Keen - This Quality reduces a weapon's Edge by 2
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Bandy took no particular notice of the treasure. He knew that the objects were indeed precious, but assuming that this was a dwarven fort whether it had been vacant for five days or five centuries the dwarves would claim all within as their birthright. If that wasnt so Rorin, the Hobbit knew, would make sure he got a fair share. Best not to look to closely at the treasure or become desirious of it.

The halfling made a quick survey of the state of the building. He didnt believe that the spiders would let them be idle for long. The Halfling had lived through the siege at Mountain Hall and had learned much from the oral history and carvings of the Woodmen in Woodman-Hall. The Millfort would be their longhouse in the coming battle.

After taking a moment to think the Hobbit set about studying the area. The roof was gone, but the walls were mostly sound with few openings and the ground floor was dressed stone. The Hobbit figured then that the spiders would come from the top and sides, the ground would not betray them. Bandy doubted the spiders could tunnel like goblins.

Next he thought that were there was a mill there would be water. The first task he set himself was to find the mill source and see if fresh water could be got from inside the fort. The next task would be to see about dry wood. He determined to make piles of if in key places in case they needed to be set a lite to keep the beasts at bay.

While the others marveled at the treasure the little warrior set about preparing the defenses.

"Wardens staff or no the Spiders wont give a lick about the new master of the hall if we cant keep them out and let them know the rain has come to wash them out." Said the Hobbit to no one in particular.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Also not concerning herself with the treasures, Esgalwen watched as Bandy started preparations. The Hobbit had come far since she had first met him, but hadn't they all.

At his words, she asked, "Would it not be better to just leave this place? If the spiders do come back en masse, let them find an empty ruin. Yes? We can mount and ride west for the sun and fields, thus depriving them of their quarry. Let us set the location for our next meet with the dreadful creatures. We have found Bofri's road and his staff. Let us now go west and north and see about meeting Beorn and the troubles that face his people. Mayhaps we can also take in a pint at the inn of Bandy's folk."
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

#9
"I am also so minded," Arbogast says.  "That which we came here to do is now done, and we can be many miles west of here before nightfall.  There, the spiders are both fewer and lesser than in the heart of the wood." 

It is not until he sets his shield down to rest his arm that he sees them - a set of Dwarf-wrought hinges that once held up a sturdy door, now cast unheeded upon the litter-strewn floor of the Millfort.  Though crafted perhaps in a prior Age, the passing of time and their long neglect has barely tarnished them, for their crafters made them to last until world's end.  He pulls one free from the vines and detritus and holds it up - it is identical to those that have long sat upon the face of Lafdag's shield. 


:ooc: Doug, are the stone and the axe intended for particular people, as per the Rivendell system?  If not, my vote is for Bandy to have the stone and Grimbeorn to take the axe.  Much good may it do the Dwarves, if we leave them here! 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

#10
As much as he would prefer to stand and fight these creatures, the Beorning knew his companions were right.  "I fear not what fell brood falls upon us but they will wait until deep in the night when we are most weary to strike.  We have braved a great spawn of the Light-Devourer and drove it off with our mere presence; that in itself is worthy of tale and song. Let us leave while we still can," said Grimbeorn.

:ooc: Based upon the description, Rorin or Bofri might do better with an axe of dwarven lineage.  Also, Grimbeorn's axe is better than that one  ;D
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Bandy pulled upon the vines and choked weeds that blocked the water course while his friends spoke. When they began he tugged with all his might but as the commentary flowed his vigor grew less.

"Leave? Why would we leave?"

The Halfling let go of the slimy root he gripped.

"A shiny stick doesn't change the course of the wild. We came here to make a Road Warden, someone who would be a bulwark against the shadow and a thread that tied the people of Wilderland together. Who cares about a Warden if there is no road? We didn't come here to find a gilt stick, we came here to make the road a reality; no one will go from west to east because the staff has been found. They will make that journey because strong backs and sharp knives made it possible and the path clear."

"Esgalwen, if we are to ride west, and ride west, and ride west, when will there be a field free? My folk are to the west and though they are behind the Misty Mountains if no one fights the setting sun will darken their doors too."

"Fire-watcher, is there any doubt in your heart that any foe we pass now will not one day darken your door? When will the credit of fell deeds be spent and the dark shadow come to claim its due for half done chores? Do you know the ledger?"

"And to you Grimbeorn, son of Beorn; when have simple words ever fought off the shadow? I swore that I would come with you to fight the enemies of your people, but having seen this terror squatting here how can we in good faith leave it to it's own wishes and say we faced it?"

"No friends, I'm afraid. More afraid than when the spirits of the barrows came after us, but here is a real foe. One that sleeps, speaks, and eats. Here, in the Millfort, is a fight, but one that arrow, blade, and axe can influence."

The Hobbit looked small to his friends, covered in sweat, washed in the grime of searching, but his heart was laid bare. "A foretelling is upon me. If we do not face this fight then not only will this road grow dark again, but so will all the doors we call home, where ever they are."

The Halfling rubbed his dirty hands on his breeches until the suntanned backs of his hands stood in stark contrast to his palms, his unwashed cheeks starting to show the tracks of tears. He rubbed the cloak pin at his breast until the metal gleamed and passing a hand across his nose he spoke again,"does the Fellowship disagree? I wont stay without my friends."
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

#12
Arbogast listens carefully to his friend, for not lightly does the Hobbit put forth such warlike words. 

"Well do I mark you, Bandobras Bracegirdle, and no fault can I find with your desire to see the road free from foes.  Yet, if you would hear my counsel, then it is for patience and discretion."

He kneels down, bringing himself eye to eye with Bandy.  "You are no fool, to believe that we few might fight such a battle as would drive the great spiders from the realm that has long been theirs.  That war will be fought over many years, nor by us alone."

"When the staff of the Warden is brought forth, it will be a sign for others to join our endeavour - not least to the folk of Rorin and Bofri!" 

"We may fight a grim battle here, perhaps even at the cost of many lives.  What then?  This is no fit home even for us, accustomed as we are to the hardships of the Wild.  Shall those of us who survive abide here forever more?  For if they do not, then the spiders will surely return.  And what then of our hopes for the road?"

"I do not doubt your desire to see the Shadow beaten back, and a small taste of the comforts of your homeland brought forth beneath the trees.  But to your plan I must say 'nay'.  Let us retreat from a battle we need not fight, for such is, in its way, every bit as honourable as victory." 

"Then let word of the Warden's return go forth to all the Free Peoples, that we might return with masons and woodwrights to restore the forts, and stout-hearted warriors to hold them and to beat their drums from one end of the road to the other.  Then will we have the victory that we seek."

He places a gentle hand on his companion's shoulder.  "I have come to understand that the Enemy makes his plans across years and generations.  So must we, if we are to triumph in the end."
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

The Hobbit simply nodded his acceptance and stopped trying to free the water course. Instead he moved to his pony and started checking on the straps. In his heart he doubted Bofri would be the Road Warden that Arbogast spoke of. All he saw was a fat old dwarf that seemed to care more for the title of Road Warden then actually being one. That opinion was largely based upon his unwillingness to help with the Orcs. Had he done so his opinion would have been higher, and perhaps those same men he helped would have been the begining of a garrison for the fort.

"Then there is no reason to tarry, another minor victory surely must be needed elsewhere. We pledged ourselves to help our friend Grimbeorn, and it appears that that task now has come to the fore."
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

#14
Quote from: Eclecticon on Nov 21, 2016, 06:43 PM:ooc: Doug, are the stone and the axe intended for particular people, as per the Rivendell system?  If not, my vote is for Bandy to have the stone and Grimbeorn to take the axe.  Much good may it do the Dwarves, if we leave them here!

:ooc: Hey Paul - no. The items are there for the taking.

Bofri seems to pay no mind to anything but the staff, and if asked, he will dismiss the other items to any who wish to claim. Rorin may differ - we will have to see what Steve does.


Esgalwen felt sudden shame. Her diminutive companion would stand and face the spiders, where as she had proposed to retreat from their newly gained keep. She had listened to Arbogast, Grimbeorn, and even measured her own words, but none held the passion of that of the Hobbit. Maybe it was Bandy's plea for strength, or maybe it was her Dúnadan blood that swayed her - either way, she took a change of heart. Long had her folk stood against the Shadow of the Mordor and that included all of his minions.

"Let it not be said that wisdom may only be found within the ancient halls of Minas Tirith, or those of Rivendell. I am moved by all of you but Bandy changes my heart. Why should we retreat from our new found gains? What if we made a stand and drove the creatures out? This small gain will be just another pebble before the avalanche - the avalanche that will roar through the breadth of Mirkwood. As in Gondor, the Shadow shall know that we stand to resist him and that we will not falter, lest all the world ends with us!

"Do not get me wrong, Arbogast - we shared the same mind. But surely it comes to the point where we must draw the line. For Gondor it is Ithilien, where my fellow Rangers keep vigil night and day. Let this keep and this road be our place. As Bandy says, it could be the turning point. The moment that the Woodmen of the Vale hear of and thus bind their efforts as one."

She looked at Bofri, who studied his newfound staff, "Surely the Dwarves will mark it as the day that their earthworks were once more reclaimed. Is that not so, Bofri?"

His thoughts interrupted, the Dwarf turned to the conversation, "Why, yes! This could be the day - er, or night - that the Dwarf Road is once more the primary passage through Mirkwood, and those of the Shadow will fear it and the Roadwarden who keeps it!"

Esgalwen made a slight face at Bofri's late attempt at bravado, but still he spoke his mind.

"As Bandy says, I will do what the Company wishes, but let us at least hold more council on our decision here. If we are correct, we have until nightfall before the spiders might make an attack and that is several hours away."
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]