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Poison's grip

Started by tomcat, May 07, 2015, 12:11 PM

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GandalfOfBorg

Grimbeorn merely grumbled about having to stop.  "We should press on instead taking our chances with whatever the night may bring us again."
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Arbogast, though silent through the grim trek, now spoke in agreement.  "Indeed.  Each hour is precious, and I fear that Beran may not live to see the dawn, were we to stop now." 

He hoped that his companions also understood, as he did, that each step took them nearer to help from the Woodmen of Rhosgobel, should violence break out.  For the hour was fast approaching when Dagmar's hand would be forced, one way or the other.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Bandobras

Bandy adds his voice to those of his companions.  "We must press on. This man's death serves no one. The woodmen will have lost a kinsman and you", he says speaking directly to Dagmar,  "will have been denied the justice you seek and whatever it is he is supposed to have taken from you." Then ,he added after a pause, "with your strength and the knowledge you possess of the area, we may travel in greater safety through these dark woods." The last was an appeal to her ego, which he hopes his companions will not mistake for sincere flattery.

 :ooc: I'll roll for persuade. You can ignore if you don't think it appropriate.

Rolled 1d12 : 3, total 3

Rolled 2d6 : 4, 4, total 8

Bandobras


Telcontar

"This woods are indeed fell as the beardless dwarf has indicated. They are more so at night, which is why people do not tarry but seek the shelter of their walls and homes. Our chance of meeting these fell creatures increases if we press on. They will be more likely to hear or come across our path. Surely resting now would improve our chances of reaching our destination."

The companions of Dagmar still spoke no words in the company of the strangers.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: I am calling for a Fatigue test for the Company, including Dagmar's people. I will make the rolls just so we aren't bogged down waiting on players to roll. Take the results of the test for your PC into play for any posts you perform. The affects will last until properly rested per the book's rules.

TN 14 Travel test
:00: Grimbeorn Travel ♦○○○○○ 1d12 : 12, total 12
Rolled 1d6 : 5, total 5

:00: Arbogast Travel ♦○○○○○ 1d12 : 4, total 4
Rolled 1d6 : 2, total 2

:00: Bandy Travel ♦♦○○○○ 1d12 : 4, total 4
Rolled 2d6 : 1, 6, total 7

:00: Esgalwnn Travel ♦♦♦○○○ 1d12 : 4, total 4
Rolled 3d6 : 2, 3, 3, total 8

:00: Orophin Travel ♦♦○○○○ 1d12 : 3, total 3
Rolled 2d6 : 3, 3, total 6

:00: Rorin Travel   ♦♦♦○○○ 1d12 : 11, total 11
Rolled 3d6 : 2, 3, 6, total 11


Dagmar's people
:00: Dagmar Travel ♦♦○○○○ 1d12 : 10, total 10
Rolled 2d6 : 3, 3, total 6

:00: TH1 Travel ♦♦○○○○ 1d12 : 7, total 7
Rolled 2d6 : 4, 5, total 9

:00: TH2 Travel ♦♦○○○○ 1d12 : 10, total 10
Rolled 2d6 : 4, 4, total 8

:00: TH3 Travel ♦♦○○○○ 1d12 : 6, total 6
Rolled 2d6 : 1, 1, total 2

:00: TH4 Travel ♦♦○○○○ 1d12 : 11, total 11
Rolled 2d6 : 3, 2, total 5

:00: TH5 Travel ♦♦○○○○ 1d12 : 3, total 3
Rolled 2d6 : 5, 6, total 11
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Jun 09, 2015, 09:18 AM #81 Last Edit: Jun 09, 2015, 11:16 AM by tomcat
:ooc:  Arbogast, Esgalwen, Orophin, and TH3 all failed and must add 2 to their Fatigue.

Grimbeorn rolled the :g:

Rorin and TH4 rolled the :~~: and Bandy and TH5 each rolled a :%:

All others succeed normally...now I have to see what the dice mean and what gaining 2 points of Fatigues does to a PC.

I am off to read the rules! (-D
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

  :ooc: if their endurance reaches their fatigue level they become fatigued. The Eye means that a hazard has occured for Rory. I kinda liked the original rules for hazard because it meant the whole party had a potential problem, but basically something negative happens based on a characters role, which we havent decided on yet.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Jun 10, 2015, 08:23 AM #83 Last Edit: Jun 10, 2015, 08:44 AM by tomcat
:ooc: Okay, so: Arbogast, Esgalwen, Orophin, Rorin and TH4 all add 2 to their Fatigue scores (or just use the line that reads Fatigue from Travel on your PC stat blocks).

Now for the specialty dice...



The companions made quick debate of the situation and it was decided, although one-sided, to continue. Dagmar tried to coerce them into camping for the night, but the Company would have nothing to do with it. So the southern woman plodded along beside them, her own companions in tow. What was agreed on was the need for light, and brands were sparked and now the forest glowed where they passed and flickered with shadows.

The burden of the wounded man weighed heavy on the shoulders of the two that bore the litter, but even the others felt the day. The heat had drained them and their legs ached. The darkness, even if softly lit by the torches, still hid rocks and roots, and toes and shins were stubbed and cut. Grumbles did not come from just one, as the distance to Rhosgobel diminished ever so slowly. One of Dagmar's henchmen cried out when he walked into a large cobweb that stretched between two low branches. The man's face was draped with the strands which laced into his beard  - his hands came up waving about to brush the unseen cobweb away. The situation actually provided some levity and the companions chuckled at his demeanor.

Rorin had been walking behind him and had heard the man's girlish cry. With a large smile, the Dwarf strode to the Tyrant's Hillsmen to see if he could offer aid - for surely the massive beast of a spider that had spun the web between the branches had to be crawling on him. The hillsman brushed at his face and beard and pushed at the low branches and tree. Suddenly, there was a crack from above and Grimbeorn watched as a tumble of branches fell from above, atop the Dwarf and Hillman - both disappeared under the dried leaves that clung to the branches.

The sound in the quiet forest was thunderous. The cries from Rorin and the Hillman added to the cacophony. The two litter bearers set Beran down and ran to aid the fallen. The others quickly turned from the darkness beyond to look at what had befallen the friends. The two under the dead, old branches were moving and Arbogast could see why they had fallen. The Hillsman had walked through a web, but then his flailing had caused him to disturb the dead tree, whose branches hung loose. The deadfall was inevitable.

Dagmar looked around. The Fates had been kind. All of the others were busy - it would be her moment, if she wanted it.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc:  Just a note - the cobweb above was normal - not generated by a monster spider. It just caught the man off guard in the dark, and he reacted like most people who walk into a cobweb. This incident was caused by Rorin and TH4 both rolling a  :~~:
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Jun 10, 2015, 05:08 PM #85 Last Edit: Jun 10, 2015, 05:49 PM by tomcat
Dagmar quickly drew a blade at her side and buried it hilt deep into the man upon the litter. She motioned to her comrades who drew their blades as well. Once their comrade had the use of his limbs she gave a shrill whistle, the torches were flung into the dead leaves, the flare illuminating the night for a brief instant as the menof the hill attempted to fade into the night.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Bandobras

Recoiling at the murder of Beren, Bandy draws an arrow and releases it at Dagmar now hideously illuminated in the firelight.

 :ooc: Bandy is in rearward stance and has fair shot allowing him to roll the feat dice twice and keep the higher roll.
Rolled 1d12 : 10, total 10

Rolled 1d12 : 7, total 7

Rolled 2d6 : 2, 4, total 6


Bandobras

 :ooc: If that is hit, the arrow may cause a wound. If it is not a hit, I will spend a point of hope.

Eclecticon

Arbogast's shock and horror at Dagmar's sudden attack is quickly blunted.  With her hostile demeanour, tense bearing and sidelong glances at her men, she as much as told him her plans, and the death of Beran is as much his responsibility as it is hers.  So it is with a cold fury born of shame that he rounds on her, his shield quickly slung and his axe brandished in the firelight. 

"Woe to you, Dagmar of Tyrant's Hill, for by this act you have proven yourself to be the enemy of all who cherish justice!  Your head I now claim as weregild for my kinsman!" 



 :ooc: I submit that, despite the fact Arbogast wasn't expecting an attack right now, he was expecting one, and should be allowed a Battle roll to represent keeping an eye on the terrain and the placement of the Fellowship and the Men of Tyrant's Hill.  If you disagree, obviously feel free to disregard it. 

DC 14 Battle 2
:00: 1d12 : 6, total 6
Rolled 2d6 : 1, 2, total 3


He'll also attack Dagmar (in Open stance) before she has a chance to get away. 

DC 9+Dagmar's Parry score Long-hafted Axe 2
:00: 1d12 : 4, total 4
Rolled 2d6 : 3, 6, total 9

'{:dmg:} 5, Edge  :g:, Injury 18' is not a valid dice string!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: I'll also spend Hope as necessary to ensure a hit. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet