News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Beleaguered defense - round 6

Started by tomcat, Jul 30, 2014, 01:37 PM

Previous topic - Next topic

tomcat

Situation: The company is engaged in combat on the banks of the Gwathlo.

Situational Modifiers:
• Dirnhael is Winded -1
• Berserker 1 is 45/66 Incapacitated -5; 11 HP per level, DEF 12
• Berserker 2 is 8/66; 11 HP per level, DEF 12
• Berserker 3 is 31/66 Injured -1; 11 HP per level, DEF 12

Physical Modifiers:
• Darkness penalty of -2 will apply to all PC's  that do not have Night-eyed

Initiative:
Dirnhael (+5) -14
Fengel (+3) - 13
Durgil (+2) - 13
Berserkers (+4) - 12
Celdrahil (+6) - 10
Nain (+2) - 9
Edrahil (+2) - 9


Quote from: For Mass Combat:arrow: OOC: COMBAT RULES:

1. Each combat round will be 1/4 hour. Roll 1d3 to determine number of opponents around the character for that round. This number will change every round giving the feel that enemies are constantly moving about the character - some may attack, some may not. This allows the characters to interact and also be wounded, as they might be in battle. The kills will count in the main melee and for XP, but it is also there to give the character a bit of bragging rights. I may introduce a captain or lieutenant or some other semi-major NPC that steps up to fight you. If that happens, I will let you know. In this case, we would revert to standard combat for your character.

2. Enemies will roll 2d6 per attacker and will hit on each die result of 1 or 2 for 2d6+3 damage minus any armor protection

3. The number of Enemy attackers above does not imply that that is all of the soldiers the character may attack on his turn. It implies that in the fray of combat, that is how many attackers took a swing at the character.

4. Characters then may roll 3d6 per round and will kill one enemy soldier per die based on the results of each die roll and their current Health/Weariness (consult the chart below)




Healthy/Hale: 1-5
Dazed/Winded: 1-4
Injured/Tired: 1-3
Wounded/Weary: 1-2
Incapacitated/Spent: 1
Near Death: Cannot combat
For the Hardy Edge:
Healthy/Hale: 1-5
Dazed/Winded: 1-5
Wounded/Weary: 1-4
Injured/Tired: 1-3
Incapacitated/Spent: 1-2
Near Death: 1 ... at this level he is Near Death but still swinging his axe. He literally would go down fighting

5. The characters will skirmish one time for each Battle round and must make a Weariness Test TN 10 at the end of the attack. Skirmishes are considered simultaneous combat in regards to results. If a character wishes to get out of the heat of battle, you must announce it and I will then determine what it takes for him to retreat.

MODIFIERS (all that apply will be illustrated here and included in stats below)
Terrain effects by area:
Woods - cause a -5 to movement and reduce Ranged Combat modifier to 0
Light Fortification - units within gain a +2 to Toughness and +3 to Ranged Combat and Support
Mud- units combating within have a -2 penalty to movement and -1 to Command
Dark - all units suffer -2 to any actions due to darkness, except Orc units


[tabular type=4 caption="Free Peoples: Defenders total strength 110 (11 units)"]
[row][head]
Unit Type
[/head][head]
Quantity
[/head][head]
Command
[/head][head]
Ranged
[/head][head]
Melee
[/head][head]
Toughness
[/head][head]
Support
[/head][head]
Movement
[/head][head]
Effective Value
[/head][head]
Special
[/head][/row]
[row][data]Archers[/data][data]
4
[/data][data]
7
[/data][data]
10
[/data][data]
5
[/data][data]
9
[/data][data]
5
[/data][data]
9
[/data][data]
1,800
[/data][data]
n/a
[/data][/row]
[row][data]
modifiers
[/data][data]
◙◙
[/data][data]
-1
[/data][data]
---
[/data][data]
---
[/data][data]
+7
[/data][data]
---
[/data][data]
---
[/data][data]
◙◙
[/data][data]
◙◙
[/data][/row]
[row][data]Melee - trained[/data][data]
4
[/data][data]
8
[/data][data]
5
[/data][data]
10
[/data][data]
10
[/data][data]
5
[/data][data]
6
[/data][data]
1,760
[/data][data]
n/a
[/data][/row]
[row][data]
modifiers
[/data][data]
◙◙
[/data][data]
-1
[/data][data]
---
[/data][data]
---
[/data][data]
+7
[/data][data]
---
[/data][data]
---
[/data][data]
◙◙
[/data][data]
◙◙
[/data][/row]
[row][data]Melee - untrained[/data][data]
0
[/data][data]
7
[/data][data]
10
[/data][data]
5
[/data][data]
9
[/data][data]
5
[/data][data]
9
[/data][data]
1,800
[/data][data]
n/a
[/data][/row]
[row][data]
modifiers
[/data][data]
◙◙
[/data][data]
-3
[/data][data]
-1
[/data][data]
-1
[/data][data]
+5
[/data][data]
-1
[/data][data]
-1
[/data][data]
◙◙
[/data][data]
◙◙
[/data][/row]
[/tabular]

[tabular type=4 caption="Enemy: Wild Men total strength 110 (11 units)"]
[row][head]
Unit Type
[/head][head]
Quantity
[/head][head]
Command
[/head][head]
Ranged
[/head][head]
Melee
[/head][head]
Toughness
[/head][head]
Support
[/head][head]
Movement
[/head][head]
Effective Value
[/head][head]
Special
[/head][/row]
[row][data]Archers[/data][data]
2
[/data][data]
7
[/data][data]
9
[/data][data]
7
[/data][data]
11
[/data][data]
5
[/data][data]
8
[/data][data]
940
[/data][data]
n/a
[/data][/row]
[row][data]
modifiers
[/data][data]
◙◙
[/data][data]
-7
[/data][data]
---
[/data][data]
---
[/data][data]
-2
[/data][data]
---
[/data][data]
---
[/data][data]
◙◙
[/data][data]
◙◙
[/data][/row]
[row][data]Melee [/data][data]
6
[/data][data]
7
[/data][data]
5
[/data][data]
11
[/data][data]
12
[/data][data]
5
[/data][data]
8
[/data][data]
960
[/data][data]
n/a
[/data][/row]
[row][data]
modifiers
[/data][data]
◙◙
[/data][data]
-7
[/data][data]
---
[/data][data]
---
[/data][data]
-2
[/data][data]
---
[/data][data]
---
[/data][data]
◙◙
[/data][data]
◙◙
[/data][/row]
[/tabular]
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#1
The last three rafts bumped up against the many wooden rafts already beached, and the leader of the Gibbet King's attacking host marches his remaining warriors to the embankment.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

The wild man was surrounded by Dirnhael's company; he was terribly strong and dangerous.
Seizing the advantage, the knight swung Vorandur once more, the enchanted blade whistling through the night sky as it sought its target.

:ooc: Dirnhael has Swift Strike (2), granting him three attacks per round, and one extra action that can be used to Evade, Dodge or Parry. He'll use all three attacks in an effort to cut the berserker down quickly, before reinforcements arrive for the enemy.

:00: Attack 1:
Rolled 2d6+19 : 4, 2 + 19, total 25


:00: Damage (if successful):
Rolled 2d6+7 : 5, 2 + 7, total 14


:00: Attack 2:
Rolled 2d6+19 : 6, 5 + 19, total 30


:00: Damage (if successful):
Rolled 2d6+7 : 1, 6 + 7, total 14


:00: Attack 3:
Rolled 2d6+19 : 6, 3 + 19, total 28


:00: Damage (if successful):
Rolled 2d6+7 : 6, 5 + 7, total 18


:00: Next Round Initiative (Winded -1):
Rolled 2d6+4 : 5, 3 + 4, total 12



LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

:ooc: Actually, you can get in as many as 4 attacks, if you want - your defense rolls would have multiple action penalties (MAP), but you can hit that many times if you choose.

Also, Shawn, you forgot to include your weariness and darkness penalties. I adjusted each TN to parry:

Berserker 3 attempts to parry:
TN 22 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness
:00: action 1 2d6+19 : 2, 1 + 19, total 22


TN 27 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness
:00: action 2 2d6+19 : 4, 4 + 19, total 27


TN 25 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness
:00: action 3 2d6+19 : 1, 5 + 19, total 25
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Jeez! Look at those rolls!




Using the haft of his mattock, the wild man intercepted each of Dirnhael's attacks.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Quote from: tomcat on Jul 31, 2014, 04:29 PM
:ooc: Jeez! Look at those rolls!




Using the haft of his mattock, the wild man intercepted each of Dirnhael's attacks.

:ooc: Between this and the Star Wars game, I hate your dice roller soooooo much.  :x
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Telcontar

 :ooc:yes! I have been saying for years the dice roller is rigged!
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Yep, you guys figured me out! I spend all this time building this site and finding mods to make sure there is total convenience for RP'ing over the net - only to rig the dice roller so that it works just in my favor. Took 11 years, but my secret's revealed!   ;)

I guess you guys are waiting on me here, huh?


Fengel actions:
Attack berserker 3
TN 12 Armed blades (longsword - Cerduil) +16 (2d6+7)   
:00: Action 1 2d6+16 : 4, 6 + 16, total 26

:dmg: 2d6+7 : 4, 3 + 7, total 14

:00: Action 2 2d6+16 : 2, 5 + 16, total 23

:dmg: 2d6+7 : 6, 1 + 7, total 14

:00: Action 3 2d6+16 : 6, 4 + 16, total 26

:dmg: 2d6+7 : 1, 5 + 7, total 13

:00: Action 4 2d6+16 : 1, 4 + 16, total 21

:dmg: 2d6+7 : 5, 3 + 7, total 15
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Berserker 3 attempts to Parry Fengel
TN 26 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness, MAP -5
:00: action 4 2d6+14 : 3, 1 + 14, total 18

TN 23 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness, MAP -10
:00: action 5 2d6+9 : 5, 2 + 9, total 16

TN 26 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness, MAP -15
:00: action 6 2d6+4 : 3, 5 + 4, total 12

TN 21 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness, MAP -20
:00: action 7 2d6-1 : 5, 5 - 1, total 9


Durgil's actions
Attacks Berserker 4
TN 12 Armed blades (longsword) +10 (2d6+6), Darkness -2
:00: action 1 2d6+8 : 4, 2 + 8, total 14

:dmg: 2d6+6 : 3, 6 + 6, total 15
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Berserker 4 parries
TN 14 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness
:00: 2d6+19 : 2, 2 + 19, total 23

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#10
:ooc: Berserker 3 takes damage from Fengel:

14+14+13+15=56 -16(4 armor per hit)=40 damage - or - 71/66 DEAD





Dirnhael watched in surprise as the wild man's mattock came up to meet each of his attacks. The knight had the pleasure of seeing Vorandúr hack into the wooden haft and he hoped the weapon would soon be rendered useless. It would be to no avail, though, for as the man defended against Dirnhael, once more Fengel moved in from his flank and his own sword cut cleanly four times.

The Éothraim warrior swiped once low cutting into the back of the berserker's knee sawing through tendon and bone. The effect was as he desired, for the larger man began to fall all the while trying to ward off Fengel's barrage of attacks. Cerduil -sword of the fallen Angbor - slashed three more times into torso, arm, and neck. Each time its masterworked edge cut through the scale mail that the wild man wore. The terrible gurgling sound that came from the berserker foretold of his doom, as Cerduil passed through his throat. Fengel looked to Dirnhael with a grim smile, "That's one!"

To the north, Durgil faced off alone against another of the fierce warriors. He cautiously slashed with his sword but was parried. He needed time to size up his opponent and for his soldiers to overrun the river bank landing.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Durgil felt the tide was turning but the Free Men's defenses could still be overwhelmed upon seeing the beaches to the south of his position swell with the enemy.  He gave a call to his men to have both units finish off the remaining orc unit.  It was getting difficult to concentrate fighting this beast of a man.

:ooc:
Command: Attack -  2d6+9 : 1, 2 + 9, total 12

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Stefan

Nain watched the huge man fall to the ground with a momentary hint of sadness that he did not get another change to lay his own blow.  His melancholy was short lived though as the orcs and wild men churned about him with their own axes and swords. 

Round 6

Number of Nain's Enemies in melee (1d3):
:00: Roll(1d3)+0:3,+0 Total:3

Enemy hits on Nain (2d6 each; hit on 1 and 2):
:00: Enemy 1: Roll(2d6)+0:1,5,+0 Total:6 - one
:00: Enemy 2: Roll(2d6)+0:2,6,+0 Total:8 - one
:00: Enemy 3: Roll(2d6)+0:4,1,+0 Total:5 - one

Enemy damage to Nain (2d6+3 each; subtract 7 for Nain's chainmail Armor absorption = 2d6-4):
:00: Enemy 1: Roll(2d6)+-4:6,1,-4 Total:3
:00: Enemy 2: Roll(2d6)+-4:3,5,-4 Total:4
:00: Enemy 3: Roll(2d6)+-4:5,2,-4 Total:3

Enemy kills by Nain (3d6; kill on 1-5; Healthy/Hardy edge):
:00: Roll(3d6)+0:5,2,1,+0 Total:8

:arrow: Nain kills 3 Enemies

Nain's Weariness Test (TN10; 2d6, Stamina +4, Hardiness of Body +2 = 2d6+6):
:00: Roll(2d6)+4:2,2,+4 Total:8 - Fail

:arrow: With the 11 pts that he took in rd 3 this puts Nain's new condition is Dazed and Winded -21/102

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Berserkers actions

B1 attacks Celdrahil
Actions 1-3
TN 13 Armed Combat +19 (2d6+6), specialty +2, Darkness -2
:00: action 1 2d6+19 : 2, 4 + 19, total 25

:00: action 2 2d6+19 : 3, 3 + 19, total 25

:00: action 3 2d6+19 : 2, 3 + 19, total 24

:dmg: action 1 2d6+6 : 2, 2 + 6, total 10

:dmg: action 2 2d6+6 : 5, 5 + 6, total 16

:dmg: action 3 2d6+6 : 2, 3 + 6, total 11


B2 attacks Edrahil
Actions 1-3
TN 12 Armed Combat +19 (2d6+6), specialty +2, Darkness -2
:00: action 1 2d6+19 : 3, 3 + 19, total 25

:00: action 2 2d6+19 : 2, 5 + 19, total 26

:00: action 3 2d6+19 : 3, 6 + 19, total 28

:dmg: action 1 2d6+6 : 5, 3 + 6, total 14

:dmg: action 2 2d6+6 : 3, 6 + 6, total 15

:dmg: action 3 2d6+6 : 5, 6 + 6, total 17


B4 attacks Durgil
Actions 2-4
TN 12 Armed Combat +19 (2d6+6), specialty +2, Darkness -2, (MAP -5)
:00: action 1 2d6+19 : 4, 5 + 19, total 28

:00: action 2 2d6+19 : 1, 5 + 19, total 25

:00: action 3 2d6+14 : 1, 5 + 14, total 20

:dmg: action 1 2d6+6 : 5, 2 + 6, total 13

:dmg: action 2 2d6+6 : 4, 1 + 6, total 11

:dmg: action 3 2d6+6 : 6, 1 + 6, total 13

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]