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Blow the station - round 6

Started by tomcat, Jan 17, 2014, 11:11 PM

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tomcat

Har'zic could see that his droids were starting to show their inequity when it came to the soldiers arrayed against them. Still, they were doing their job. He called out to the command droid, "Commander hold these troops off to the last! I will secure the second level."

"Aye, aye, sir," came the response over the blaster fire. The commando droids fired again.




FULL ROUND - Har'zic heads up the ramp

SWIFT x2 - aim
STANDARD - droids fire (targets listed below)
DC below Ranged blaster carbine +12 (4d8+8) with Point Blank Shot and Rapid Shot, CT -1
:00: C2 fires on Hammer REF 27 1d20+11 : 9 + 11, total 20

:dmg: 4d8+8 : 8, 2, 8, 2 + 8, total 28


:00: C3 fires on Martel REF 23 1d20+11 : 16 + 11, total 27

:dmg: 4d8+8 : 1, 6, 4, 7 + 8, total 26


SWIFT - switch to Autofire
DC 10+ Ranged blaster carbine +10 (4d8+8) with autofire Rapid Shot and Point Blank Shot, CT -2
:00: C1 autofires on 2x2 sq for L&T 1d20+8 : 17 + 8, total 25

:dmg: 4d8+8 : 1, 8, 3, 6 + 8, total 26
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Results...

Hammer is missed

Martel is hit and will take 27 damage unless he can Deflect

Longshot and Mitts are only hit for 1/2 of 26 = 13 - 2(DR) = 11 damage

Longshot - 33/81
Mitts - 39/80
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

With blaster bolts flying around them, burning into flesh, armor and the walls, Booth shouldered his rifle and squeezed the trigger. The blaster bolts hit the commando droid, unit C3, in its head and blew it off. The metallic figure tumbled to the ground nothing more now than scrap metal.




:ooc: Applying Booth's attack here from earlier and we see him hit C3 for 21 - or - 88/76 DESTROYED

Booth Force point  :csu:

Okay, by Initiative order, Matt, it is your turn and things have changed. First I still need you to deflect the blaster fire that hit you, and second, you may give me a new set of actions as the ones you posted in this round no longer have the target.

I also need Zil's actions to close the round.



Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Zilfallion

Haywire watched as with the arrival of the rest of the team, and the concentrated fire being put out, the enemy droids were starting to go down.  Staying where he was to keep a clear firing line on the nearer of the two commando droids, he'd aim once again and fire upon the droid.

DC 22 Assault Blaster Rifle w/PBS +10
:00: Atk aimed @C2 1d20+10 : 15 + 10, total 25

:dmg: 3d8+5 : 5, 6, 8 + 5, total 24


:ooc: True there's no cover, hence no reason to aim, but moving would make me give C2 cover most likely, so might as well use the swift actions to aim.

Traffic is evil.  Also had to order new RAM, one of the 2 sticks in my desktop managed to make itself messed up[No longer working properly and severely messing up the system].  2 GB is hardly enough to run anything so I upgraded to 8 gigs instead of simply replacing the 2gb stick that wasn't working, RAM should be here tomorrow.  Hooray.  On the bright side, I can finally justify upgrading the RAM to myself.

GandalfOfBorg

DC 27 Use the Force
:00: 1d20+12 : 10 + 12, total 22

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc:
Guess I'll use a FP for this...  May the odds be ever in my favor *crosses fingers*
Rolled 1d6+0 : 1, total 1

Rolled 1d6+0 : 1, total 1
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc:Well that was totally lame... So glad for the damage reduction talent.

Martel was focused the Separatist commander, allowing the droids shot to get through his defenses.  Shrugging off the pain, he calls out, "Take care of the droids, I'm going after their leader.   We've got to make sure no message leaves this station!"  He takes off in the direction that Har'zic went.

:ooc:Young Jedi, so reckless...
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]