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Tatooine blast - round 1

Started by tomcat, Aug 25, 2011, 08:13 AM

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tomcat

Aug 25, 2011, 08:13 AM Last Edit: Aug 27, 2011, 07:20 PM by tomcat
Situation: Kara and Sam are attacked by a couple greedy thugs after Kara's hide

Situational Modifiers: none


Physical Modifiers: none at present, but there are plenty of places to take cover


Initiative:

Kara (+6) 26 (auto initiative due to Nat 20)
Drissst (+10) 23
Sam (+11) 14
Weevil (+9) 12





"Not good enough, Sala! If it isn't him then it is you!" Weevil began to go for his holster, while Drissst got the signal he was waiting for and brought his blaster rifle up to fire.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

watanabe

Kara wanted to shoot Weevil in the face, but something really made her want to shoot the one called Drissst even more, maybe it was something to do with its name.

She pulled her blaster, and fired quickly.

:ooc:

First, I'll level up Kara.

Move to Scondrel level 6.  Gain +1 to attack (weeeee!), and a bonus feat: Running Attack.

Ranged: +7 with point blank shot.

Rolled 1d20+7 : 9 + 7, total 16


If hit:

3d6+6 =
Rolled 3d6+6 : 1, 2, 1 + 6, total 10

donimator

Sam knew somehow it would come to this. The streets were crowded. That bounty hunter would surely take notice. Hello Tatooine, we're here!

Sam's actions -
Swift: Quick Draw blaster
Move: 1/2 move 'west' to get clear of Kara and to not have any civilians in background
Standard: Fire at Weevil (in the face)
Blaster Pistol +10, PB Shot:  1d20+10 : 10 + 10, total 20

Damage, if hit, PB Shot:  3d6+4 : 3, 6, 6 + 4, total 19

Move: (Running Attack feat) - remainder of move 'West' to put some distance between him and enemies.

tomcat

People on the street began to shout and run for cover with the first blast from Kara's gun. She had drawn the weapon with lightning speed taking Weevil and Drissst both by surprise. The blaster bolt flared at the Trandoshan, but was too hasty and struck the sandstone building just beside him. The bodyguard had his own weapon leveled and fired.

Sam maneuvered around his friend and her aggressor, firing at close range and hitting Weevil in his torso. The thug screamed in surprise and pain and fired back at the droid in response.




:ooc: Kara misses Drissst, who has a REF of 18 (you may increase this attack with a FP if you want to, Nick).

Drissst actions
Standard
attack Kara
:00: REF 22 ranged +10 (w/point blank shot)
Rolled 1d20+10 : 15 + 10, total 25

damage if successful 3d8+2 : 3, 3, 7 + 2, total 15


Sam's attack hits Weevil for 19/42, now -1 on CT

Weevil actions
Standard
attack Sam
:00: REF 24 ranged +8 (w/point blank shot)
Rolled 1d20+8 : 13 + 8, total 21

damage if successful 3d6+2 : 5, 3, 6 + 2, total 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Aug 27, 2011, 07:19 PM #4 Last Edit: Aug 27, 2011, 09:02 PM by tomcat
:ooc: Kara was hit for 15/57
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]