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Round 3 - Mewlip Attack

Started by tomcat, Aug 02, 2005, 07:33 PM

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tomcat

The following is the current situation:

PM: Dim Lighting -3 to all tests; the ghoul's Defence is 12

SM: Daelhun is Tired -2 and Injured -1 (Hardy); Dirnhael is Winded -1 and Injured -1 (Hardy); Fengel is Injured -3 and Winded -1; and Durgil is Winded -1. Be sure to keep an eye on the Status page for your Courage point availability

Initiatives:

Daelhun- 12
Mewlips- 12
Fengel- 10
Edrahil- 5
Dirnhael-
Durgil- 3

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Initiative - (1+1)+2-1=3

Seeing both that his attacks are minimally effectual at the most and his comrades are bearing the brunt of a savage attack, Durgil drops his beloved bow and charges down the nearest creature while drawing his new dwarven blade.

(Charge) AC: Blades - (6+6+4)+6+1-5-3-1=13
Damage - (5+2)+6+0=13

TN 9(Strength+2?) opposed Strength test to avoid knock-down
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Wiseman

Init: Roll(2d6)+2: 6,4,+2 Total:12

Daelhun sees a potential turn in events and strikes yet again at the nearest creature.

Attack 1: Roll(2d6)+5: 4,6,+5 Total:15
Damage: Roll(2d6)+7: 4,6,+7 Total:17 / 2 = 7

tomcat

Mewlip #2 attempts to evade Daelhun TN 15
Dodge +5, Dazed -1= +4

Action 1 -Roll(2d6)+4: 1,3,+4 Total:8 FAILED

Takes 9 damage (17/2=8.5 rounded to 9)
---------------

:arrow: OOC: I do not know what Dirnhael's initiative is, but I am going to roll the mewlips. If you beat my 12 init Shawn, we can edit this post...

Mewlip 2 attacks Daelhun TN 12
AC +14, Injured -3, AA -5
Action 2 -Roll(2d6)+11: 3,1,+11 Total:15 SUCCESS
Action 3 -Roll(2d6)+6: 5,4,+6 Total:15 SUCCESS

Damage if not parried:
Roll(1d6)+6: 4,+6 Total:10
Roll(1d6)+6: 3,+6 Total:9

-------------------

Mewlips 3 and 7 attack Fengel TN 11
AC +14
Action 1 -Roll(2d6)+14: 4,6,+14 Total:24 SUCCESS
Action 2 -Roll(2d6)+14: 2,3,+14 Total:19 SUCCESS

Action 1 -Roll(2d6)+14: 3,5,+14 Total:22 SUCCESS
Action 2 -Roll(2d6)+14: 2,3,+14 Total:19 SUCCESS

Damage if not parried:
Roll(1d6)+6: 2,+6 Total:8
Roll(1d6)+6: 5,+6 Total:11
Roll(1d6)+6: 6,+6 Total:12
Roll(1d6)+6: 2,+6 Total:8

---------------------------

Mewlip 5 attacks Edrahil TN 12
AC +14
Action 1 -Roll(2d6)+14: 1,1,+14 Total:16 -2 = 14 SUCCESS
Action 2 -Roll(2d6)+14: 2,5,+14 Total:21 SUCCESS

Damage if not parried:
Roll(1d6)+6: 1,+6 Total:7
Roll(1d6)+6: 1,+6 Total:7

---------------------------

Mewlips 6 and 8 attack Dirnhael TN 11
AC+14
Action 1 -Roll(2d6)+14: 5,4,+14 Total:23 SUCCESS
Action 2 -Roll(2d6)+14: 5,3,+14 Total:22 SUCCESS

Action 1 -Roll(2d6)+14: 3,1,+14 Total:18 SUCCESS
Action 2 -Roll(2d6)+14: 3,5,+14 Total:22 SUCCESS

Damage if not parried:
Roll(1d6)+6: 4,+6 Total:10
Roll(1d6)+6: 4,+6 Total:10
Roll(1d6)+6: 5,+6 Total:11
Roll(1d6)+6: 1,+6 Total:7

----------------------

Mewlip 8 will attempt to Dodge Durgil's charge
Dodge +5, AA -5
Roll(2d6)+0: 3,1,+0 Total:4 FAILED


Fengel attempts to parry: TN 24, 19, 22, 19
AC +13, PB +1, Night Eyed +2, Dim Light -3, Injured -3, Winded -1= +9
Action 1 -Roll(2d6)+9: 5,6,+9 Total:20 FAILED (8-5=3)
Action 2 -Roll(2d6)+9: 5,3,+9 Total:17 (1 Courage) SUCCESS
Action 3 -Roll(2d6)+7: 4,6,+7 Total:17 FAILED (12-5=7)
Action 4 -Roll(2d6)+2: 3,1,+2 Total:6 FAILED (8-5=3)

Edrahil parries TN 14, 21
AC +8, PB +1, Dim Light -3
Roll(2d6)+6: 4,3,+6 Total:13 (1 Courage) SUCCESS
Roll(2d6)+6: 1,1,+6 Total:8 -3 = 5 FAILED (12 -2 = 10 damage)


Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Weary and bleeding from many wounds, Fengel brings Cerduil up once more to try and vanquish one of his foes...

Attack Mewlip #3 TN 12
AC +13, Night Eyed +2, Dim Light -3, Winded -1, Injured -3, AA -10 = -2
Action 5 -FAILED (no way he can hit!  :(  )

Edrahil casts Display of Power TN 10
Willpower +7, Dazed -1, AA -5
Roll(2d6)+1: 5,5,+1 Total:11 SUCCESS

:arrow: OOC: You guys have no idea how much I wanted that dice roll to come through!  :D

Edrahil will try to Intimidate the Mewlips:
Intimidate (Power) +8, MB +10, Dazed -1, AA -10 = +7
Roll(2d6)+7: 3,2,+7 Total:12

Mewlips attempt to Oppose Edrahil's Intimidation
Roll(2d6)+1: 3,1,+1 Total:5 FAILED
-Mewlips are Unnerved, suffer a -4 to all actions
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

Roll(2d6)+5: 6,3,+5 Total:14 *Use Courage* Success
Roll(2d6)+0: 3,6,+0 Total:9 Failure *4 damage*

Daelhun is feeling overwhelmed, his wounds are too numerous for him to keep track of anymore and every move he makes he grimaces in pain, but until the blade in his hand falls he would fight on.

sdrotar

:arrow: Initiative roll:
Roll(2d6)+2:1,2,+2 Total:5 (sigh)


Quote from: tomcat
Mewlips 6 and 8 attack Dirnhael TN 11
AC+14
Action 1 -Roll(2d6)+14: 5,4,+14 Total:23 SUCCESS
Action 2 -Roll(2d6)+14: 5,3,+14 Total:22 SUCCESS

Action 1 -Roll(2d6)+14: 3,1,+14 Total:18 SUCCESS
Action 2 -Roll(2d6)+14: 3,5,+14 Total:22 SUCCESS

Damage if not parried:
Roll(1d6)+6: 4,+6 Total:10
Roll(1d6)+6: 4,+6 Total:10
Roll(1d6)+6: 5,+6 Total:11
Roll(1d6)+6: 1,+6 Total:7

OOC: This is about to be really bad....

:arrow: Parry (TN 23)
AC (longsword) with bonuses +16, Winded -1, Injured -1 (Hardy edge), Parry Bonus +1, Dim Light -3 = +12
Roll(2d6)+12:5,6,+12 Total:23 SUCCESS
OOC: LOL! Whew!

:arrow: Parry (TN 22)
AC (longsword) with bonuses +16, Winded -1, Injured -1 (Hardy edge), Parry Bonus +1, Dim Light -3 = +12
Roll(2d6)+12:5,6,+12 Total:23 SUCCESS
OOC: You've got to be kidding me - I roll a 5 Init and then here comes the big numbers... but I'll sure take 'em!

:arrow: Parry (TN 18 )
AC (longsword) with bonuses +16, Winded -1, Injured -1 (Hardy edge), Parry Bonus +1, Dim Light -3 = +12
Roll(2d6)+12:6,4,+12 Total:22 SUCCESS
OOC: That's it - I'm never closing the dice roller window I have open!

:arrow: Parry (TN 22)
AC (longsword) with bonuses +16, Winded -1, Injured -1 (Hardy edge), Parry Bonus +1, Dim Light -3, 4th action -5 = +7
Roll(2d6)+7:1,3,+7 Total:11 - FAIL
OOC: There we go - all good things must come to an end...

***

Pain and fatigue started to gnaw at Dirnhael, and doubt began to fill his mind. If he was to die here... no.
Moving with preturnatural speed, he deflected away three ferocious blows. The fourth scratched his skin, and he felt his warm blood run along his flesh in the cold night. He knew he couldn't hold them off forever, but his skill with the blade had kept him alive for the moment...
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Edrahil had never been to the land of Aman and he had not yet been born during the Years of the Trees, and thus had never seen their light. Yet with his arcane cant, a magnificent aura that seemed to dwell within others of his kin, who had seen those days, emanated from the Sindarin Elf causing the fell creatures before him to cower. Edrahil knew the danger of the use of such power in this land and this close to a horde of their enemy, but his comrades were faltering and something needed to be done. He spoke with a voice that was enhanced by the mana around him...

"Down curs of the Shadow! One of the Eldar stands before you and commands you thus! Get thee gone for even within your own land you shall find no solace! GO NOW AND FEAR THE COMING LIGHT!"

The mewlips hesitated and some staggered back into the bramble away from the elf and his companions. Again Edrahil spoke, but this time as a whisper to his friends...

"Disengage and quickly mount! We must take advantage of this distraction and use the bulk and speed of our horses to push through these creatures and move north towards our goal."

That said, Edrahil began to move slowly backwards but maintained his ominous stance. He feared his companions wounds were severe but if they could at least put some distance between themselves and these foul creatures, he could tend them.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]