STARSHIP RECORD SHEET - Production Data


Ship Name

Class and Type

Origin

Registry Number

Year Launched

Size

Free Space

Command Bonus

Helm Bonus

Tactical Bonus

Primary Systems Status

All Systems Hit On: All Systems Hit x2 On:
SHIELDSReliabilty Hit On:
F (-1 Shield Strength)
  E (-1 Shield Strength)
  D (-1 Shield Protection)
  C (-1 Shield Threshold)
  B (-2 Shield Protection)
  A (SYSTEM OFFLINE: Shields Down)
WEAPONSReliabilty Hit On:
F (Immediately Lose Lock-On)
  E (-1 to Tactical Maneuvers)
  D (-1 Penetration All Arrays)
  C (No Tier 2 Tactical Maneuvers)
  B (-2 to Tactical Maneuvers)
  A (SYSTEM OFFLINE)
PROPULSIONReliabilty Hit On:
F (-1 to Initiative)
  E (-1 to Helm Maneuvers)
  D (-1 to Initiative)
  C (-2 to Helm Maneuvers)
  B (-2 to Initiative)
  A (SYSTEM OFFLINE: Critical reactor overload)
LIFE SUPPORTReliabilty Hit On:
F (Emergency Lighting: -1 to all Physical tests)
  E (Panel Shorts: Stamina test TN 10 or stun 1d6 rnds)
  D (Panel Explodes: Quickness test TN 10 or 1d6 wounds)
  C (Gravity Failing: -2 to all Physical tests)
  B (Thin Atmosphere: Stamina test TN 10 or stun 1d6 rnds)
  A (SYSTEM OFFLINE: 2d6 rounds to abandon ship)
SENSORSReliabilty Hit On:
F (-1 to Helm maneuvers)
  E (-1 to All maneuvers)
  D (-1 to Initiative)
  C (-2 to Tactical maneuvers)
  B (Cannot execute Lock-On)
  A (SYSTEM OFFLINE: Vessel is blind)
OPERATIONSReliabilty Hit On:
F (-1 to Initiative)
  E (-1 to Command maneuvers)
  D (-1 to Computer Use tests)
  C (-2 to Initiative)
  B (-2 to All maneuvers)
  A (SYSTEM OFFLINE: Cloaking device offline)
* double blocks are for systems with double ratings

Hull Data

Length (m)Height (m)Beam (m)No. of decks
Total StructureSpace
(01-20)                   
(21-40)                   
(41-60)                   

Defensive Data

Defensive System Space
ProtectionThreshold     
              
              
Shield Strength
10(Full Strength)
9(Panel Short: Stamina TN 10 or stun 1d6 rnds)
8
7(-1 to Shield Protection)
6
5(Critical System Hit)
4(-1 Shield threshold)
3
2(Panel Explodes: Quickness TN 10 or 1d6 wnds)
1(SHIELDS DOWN!)

Offensive Data

Beam Weapons Penetration Space
Missile Weapons Penetration Space

Propulsion Data

Sublight Drive Space
FTL Drive Space
Reactor Status
If System hit, roll 2d6 plus remaining reliability blocks against TN 10 to avoid overload. 6d6 damage to Engineering characters and 10% crew casualties.

Secondary Systems Status (roll 3d6 on critical)

3 Escape Pods11 Cargo Holds/Replicator Network
4 Medical Facilities12 Transporters
5 Navigational Deflector13 Tractor Beams/Magnetic Grapplers
6 Autodestruct System14 Auxilliary Science Station
7 Seperation System15 Inertial Damping System
8 Intraship Transporter16 Communications System
9 Shuttle Bay and Craft17 Security Systems
10 Holo/Recreation System18 Fire Suppression System

Operational and Crew Data

SytemTypeSpaceSytemTypeSpaceSytemTypeSpace
Operations System Life Support System Cloaking Device
Cargo Units Atmosphere Capable Y/N Seperation System
Tractor Beams Shuttlebays
SytemTypeSpaceOther
Sensors [mods] Shuttlecraft
Transporters Crew Complement
Edges
Flaws

Notes